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Old May 23, 2006, 10:29 PM // 22:29   #41
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Quote:
Originally Posted by romO
I would personally like to hear the complaints of the PvE side of this. The only ones that should be complaining are the PvPers because we are forced to go through hours and hours of PvE for skills and weapon unlocks as well as superior characters
uhm..... Create PvP -> Pick a PreMade Template -> Choose a Name... how many hours did that take?!

PvP enough on that character and unlock skills that you want.. you never had to do a minutes worth of PvE...
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Old May 23, 2006, 10:31 PM // 22:31   #42
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as of now i say...

/signed

if they make it so alliances and faction can take a town but not lock it or any of its functions out then yes intergration is fine. give the controlling faction/alliance discounted prices, or higher resale to trades but don't put politics in a video game.
PvP has alot of ego driven mad men/women.
who gone into a group and the first thing they want to know( well tell you is what build your running and question you to see if your in the right setup) then want you to display an emote to prove you have played. LMAO
ok i understand you don't want a noob or a PvE build ( in most cases ).
but that is what we try to get away from.

PvE wants quality missions and storyline WITH player interaction.
if i wanted to play a game by my self i'd play oblivion. its a superior PvE RPG.
PvP control only complicates PvE.
Go ahead and feed their egos but leave the environment alone.
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Old May 23, 2006, 10:31 PM // 22:31   #43
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I would vote no, but votes realy don't count in my opinion.

The game is a PvP and PvE game, and although the skill balance revolves around fair PvP play, it works fine in PvE, and it is a very good game on both ends.

The animosity amongst players revovles around player immaturity, and it isn't the developers job to educate or force maturity on players, a level of respect is expected, but not enforced, and with a non-subscription game, we arn't paying them for monitoring player discussion.

As for PvP and PvE activities getting mixed, that is obviously unwelcome, and although that is primarily what you ment to discuss, seperating what is already in the game isn't realy a valid topic, they arn't going to rewrite the core design of "successful" copies of the game over a petition, what you should be discussing is your hope and interest that Anet will keep these activities on a choice rather than neccessity basis in future chapters.

From personal observation, PvE players are picky and demanding like PvP players, they are shallow, self serving, and undependable, the only real difference is the level of difficulty between PvP play and PvE play, and obviously PvP play is harder, and thus PvP players have more reasons to demand more.

Since I am already confident that Anet intends to add different modes of gameplay in each chapter, I don't feel the urge to pester or petition over aspects that I find undesirable about a specific chapter, they are most likely going to make an original activity in chapter 3 and 4 and 5, and will likely not repeat previous material.

With constantly altering themes and gameplay modes in an imaginably long chain of chapters it is a waste of time trying to get Anet to change a chapter they have already finished, expecially over preferance. They will make sure this chapter works correctly, and perhaps modify some qualities to make them more enjoyable, but they arn't going to rewrite this or the last chapter wile they are in the process of creating the 3rd chapter and planning a 4th. Best suggestion for your suggestions, ask for a different or specific type of content in future chapters, allow people who enjoy this chapter to enjoy it, and hope they make a chapter more to your preferances in the future.

You can't make a vote over who wants to keep certain aspects and who wants to toss them, serving certain players preferance isn't justification to take away something someone else is enjoying, unless it is an imbalance, it isn't right. Many people enjoy the way this game is played, even more people enjoy being able to play PvP and PvE, with their characters, those people are playing the game. Rationally, people on these forums are here because they have a beef, or they have a dream, the vast majority of regular players are on the game and don't come to the forums, so trying to take a partial show of hands amongst only a portion of the players is misleading and invalid, it isn't an accurate measure of player interest.

Now I would love if Anet tolk an in game poll allowing all active players to voice their satisfaction with current and concept material, but trying to get a /signed, /notsigned petition is obviously inaccurate.

The rewrote starwars galaxies didn't they? what happen to them? Even a great improvement isn't acceptable if you already laid a foundation for the game, adding new stuff to the game is a great option, but taking away old activities wile only piss of as many people as it pleases, and it is usually the hardcore population that is pissed off, they are the ones who are actually playing the current content alot. Fortunatly Anet has designed a game with the opportunity to explore very different kinds of gameplay in each chapter, so it is perfectly possible for them to add something very unique in the future, but, yet again, taking away something that we already have causes just as much dislikes as likes, and unless something can be done to improve gameplay for all interests, it is best to leave the game the way it is.

Last edited by BahamutKaiser; May 23, 2006 at 10:34 PM // 22:34..
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Old May 23, 2006, 10:38 PM // 22:38   #44
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Quote:
Originally Posted by BahamutKaiser
I would vote no, but votes realy don't count in my opinion.

The game is a PvP and PvE game, and although the skill balance revolves around fair PvP play, it works fine in PvE, and it is a very good game on both ends.

The animosity amongst players revovles around player immaturity, and it isn't the developers job to educate or force maturity on players, a level of respect is expected, but not enforced, and with a non-subscription game, we arn't paying them for monitoring player discussion.

As for PvP and PvE activities getting mixed, that is obviously unwelcome, and although that is primarily what you ment to discuss, seperating what is already in the game isn't realy a valid topic, they arn't going to rewrite the core design of "successful" copies of the game over a petition, what you should be discussing is your hope and interest that Anet will keep these activities on a choice rather than neccessity basis in future chapters.
From personal observation, PvE players are picky and demanding like PvP players, they are shallow, self serving, and undependable, the only real difference is the level of difficulty between PvP play and PvE play, and obviously PvP play is harder, and thus PvP players have more reasons to demand more.

Since I am already confident that Anet intends to add different modes of gameplay in each chapter, I don't feel the urge to pester or petition over aspects that I find undesirable about a specific chapter, they are most likely going to make an original activity in chapter 3 and 4 and 5, and will likely not repeat previous material.
With constantly altering themes and gameplay modes in an imaginably long chain of chapters it is a waste of time trying to get Anet to change a chapter they have already finished, expecially over preferance. They will make sure this chapter works correctly, and perhaps modify some qualities to make them more enjoyable, but they arn't going to rewrite this or the last chapter wile they are in the process of creating the 3rd chapter and planning a 4th. Best suggestion for your suggestions, ask for a different or specific type of content in future chapters, allow people who enjoy this chapter to enjoy it, and hope they make a chapter more to your preferances in the future.

You can't make a vote over who wants to keep certain aspects and who wants to toss them, serving certain players preferance isn't justification to take away something someone else is enjoying, unless it is an imbalance, it isn't right. Many people enjoy the way this game is played, even more people enjoy being able to play PvP and PvE, with their characters, those people are playing the game. Rationally, people on these forums are here because they have a beef, or they have a dream, the vast majority of regular players are on the game and don't come to the forums, so trying to take a partial show of hands amongst only a portion of the players is misleading and invalid, it isn't an accurate measure of player interest.

Now I would love if Anet tolk an in game poll allowing all active players to voice their satisfaction with current and concept material, but trying to get a /signed, /notsigned petition is obviously inaccurate.

The rewrote starwars galaxies didn't they? what happen to them? Even a great improvement isn't acceptable if you already laid a foundation for the game, adding new stuff to the game is a great option, but taking away old activities wile only piss of as many people as it pleases, and it is usually the hardcore population that is pissed off, they are the ones who are actually playing the current content alot. Fortunatly Anet has designed a game with the opportunity to explore very different kinds of gameplay in each chapter, so it is perfectly possible for them to add something very unique in the future, but, yet again, taking away something that we already have causes just as much dislikes as likes, and unless something can be done to improve gameplay for all interests, it is best to leave the game the way it is.
It would have been nice if you had actually read the OP before such a long and repetitive discourse.

Quote:
Originally Posted by quickmonty
I am hoping that Anet sees the error of their ways and, in future chapters, will seperate PvP and PvE so we can all enjoy the aspects of the game we prefer without further increasing the conflicts, flaming and name calling.

Last edited by quickmonty; May 23, 2006 at 10:41 PM // 22:41..
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Old May 23, 2006, 10:38 PM // 22:38   #45
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Can someone PLEASE come up with anything other than FoW/UW access as that has already been flamed about a million times? I am not saying if its right or wrong, just that I would asume ANEt has already noted the disturbance its causing and has either decided it to remain, or is currently working on an alternate system.

So how else does PvP affect the PvE realm.
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Old May 23, 2006, 10:39 PM // 22:39   #46
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Quote:
Originally Posted by lightblade
NO!!!

Integrated PvP and PvE is what makes GW stands out of all the other MMORPGs. It is what makes it unique!

/not signed
But what kinda idiot are you!!!!!!!
WOW is the worst for politics but they do the same thing. EVE playes for territory in space, Dark ages of camalot fight for kingdoms and expansion.

what makes GW unique is...
1: ITS FREE
2: 8 skills and 1 elite skill limit. ( balanced sometimes a lil to balanced )
3: lvl 20/ armour caps.. ( fast character building, no excessive/ progressive armour for logevity of playtime. ( IE. WOW PvP armours )
I am pizzed because they put the politics in GW.
serously go look up some info before posting.lol

ty for the laugh.
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Old May 23, 2006, 10:43 PM // 22:43   #47
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Quote:
Originally Posted by M3lk0r
Can someone PLEASE come up with anything other than FoW/UW access as that has already been flamed about a million times? I am not saying if its right or wrong, just that I would asume ANEt has already noted the disturbance its causing and has either decided it to remain, or is currently working on an alternate system.

So how else does PvP affect the PvE realm.
fighting for favor ok. that i can live with its a much brouder scale and i can still do 95% of all aspects of the game.

Faction control of towns and what can be done. bad idea.
they need to put the crack pipe down,.. regain their thoughts and fix the 2 games played. ( ie. GW PvP, GW PvE ). 2 very different parts in the same game played seperate due to personal taste.
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Old May 23, 2006, 10:44 PM // 22:44   #48
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Quote:
Originally Posted by Saider maul
But what kinda idiot are you!!!!!!!
WOW is the worst for politics but they do the same thing. EVE playes for territory in space, Dark ages of camalot fight for kingdoms and expansion.

what makes GW unique is...
1: ITS FREE
2: 8 skills and 1 elite skill limit. ( balanced sometimes a lil to balanced )
3: lvl 20/ armour caps.. ( fast character building, no excessive/ progressive armour for logevity of playtime. ( IE. WOW PvP armours )
I am pizzed because they put the politics in GW.
serously go look up some info before posting.lol

ty for the laugh.
TOTALLY /AGREE!
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Old May 23, 2006, 10:58 PM // 22:58   #49
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Quote:
Originally Posted by Replicant
uhm..... Create PvP -> Pick a PreMade Template -> Choose a Name... how many hours did that take?!

PvP enough on that character and unlock skills that you want.. you never had to do a minutes worth of PvE...
That's absurd, as I stated that it was possible to do all out PvP, but it was completely unrealistic. Have you seen the premades? Every one of them are absolutely horrible and you will only be able to play (and lose) RA and TA using them. And furthermore, have you played the arenas? They are horrendously slow for gaining faction and achieving unlocks. Such an endeavor would take ten times as long as it would through PvE. Although PvE is quicker, to most PvP players, it is not entertaining in the least, and that is where the complaints open up. Using premades is a ridiculous idea because it only opens RA and TA, the lowest forms of PvP, and it would take incredible amounts of time to get out of the arenas due to the incredibly low faction and experience (of the player his or herself) gain over time. I never said that PvP-only was impossible, but it certainly remains impractical.

That said, no one has offered a valid arguement as to why PvP affects the PvE side. PvP rewards should not carry over. Like what? Rank emotes? I could care less about emoting in PvE, and other than that there are things like guild rank and faction, and which of those carry over? If you want to argue the Kurzick/Luxon faction, the alliances with the most are and will always be PvE alliances because of the simplicity of faction farming there rather than in PvP. FoW/UW access are merely representations of the number of people playing from a certain region. The regions with the most people playing (represented through tombs) get the access to these areas. If you want to argue that they should be available to everyone at all times, then I am with you entirely, but as for having another PvE-based system of determining favor for these places, it seems monotonous because the region with the greatest population on the game at the time will control favor. This is based on the assumption that the same proportion of people from each area engage in tombs and with the same skill level, which I believe is fair because from each region there is always a great influx of people just getting the game and using tombs as a starting point or people just starting PvP, as tombs is one of the beginner arenas. Also, the second assumption of skill level is covered by the popularity of cookie-cutter flavor of the month builds that people run to hold hall and farm fame (ranger spike, necro spike, iway, dual migraine+spiteful, etc).

Last edited by romO; May 23, 2006 at 11:04 PM // 23:04..
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Old May 23, 2006, 11:02 PM // 23:02   #50
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Thanks you romO, for giving such a great argument in favor of the seperation of PvP and PvE.
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Old May 23, 2006, 11:03 PM // 23:03   #51
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Quote:
Originally Posted by WasAGuest
First, the Why:

PvE and PvP players have completely different goals when they play. One side plays for ego, the other more for vanity and then some both. I'll leave it to you all to descide which is which. Now, ego and vanity are not bad things when game playing, they are a part of the fun. The two playstyles do not mix well at all when attempting to reach their seperate goals.
We can see a rather heated debate going on in several threads about "leechers" and "afkers" going on right now. Well, those "leechers" and "afkers" are just PvEers using the fastest, easiest way they can to get what they are after.
This is false. Those individuals have existed in the random arenas for a very long time. I first began noticing it when they introduced the priest of balthazar rewards. They could be doing this for account selling, but who knows for sure.

Quote:
Originally Posted by WasAGuest
They can add a "kick" system as requested by some and we will find that abused as bigger groups of "leechers" head to those missions and begin to kick out of spite for being kicked and eventually you'll have those missions ruined. You can remove the rewards, but again, that's not really fair.
This would assume that the function was coded with no logic at all. Even if it went this route, the simple fix would be to place logic within who has rights to it. Easiest way to do so would be to default it to people with the most faction, exp, or rank overal. Having a combination of those traits, the person could not have afk'd their way through the game. Also, it could be extended in a different direction into how the game distributes the rewards, penalizing those who are afk and possibly making it dynamic enough to hinder/slow down those who attempt to bot it.

The only real sad truth is that once you are in a mission area, you are stuck with your team and it doesn't matter if it is a pvp or pve setting.

Quote:
Originally Posted by WasAGuest
The only way to stop this type of behavior is to seperate the two completely and unlink them 100%. No Favor system. No Rewards for PvE in PvP and vice versa.
Wrong, see above. It will continue if only out of spite in order to grief the rest of the group. This behavior occurs in alot of different places. If anything, you could reduce it to only grief style play by removing all rewards entirely and leaving just the core game mechanics at hand. The only people that would really be overly upset with that would be the pve only players, since it takes the carrot off the stick. High end pvp via gvg fights cant be done afk anyway and typically build up to the tournaments that are held occasionally and the reward is winning the tournament or performing well, which also has nothing to do with afk people.

Quote:
Originally Posted by WasAGuest
Another reason why I support the idea is the quality of the game type suffers from mixing the two. With all the effort put in place to make the two game types come together, the over all game suffered a great deal. Don't agree?, that's fine. We are all entitled to our opinions, but I feel Factions could have been 100 times better if less emphasis was put on bringing the two types together.
This is entirely an assumption that is easily answered with a question in return. Would DAOC be as good of a game as it is, if the pvp element was removed entirely? Do not discredit the pvp content of the game or pretend that having simply more pve content makes a game better overal. Most of the best games are all about the replay value, not the single play through content value. This is almost, by definition, the difference between a story and a game. The story will get old after the first experience of it, but a game will continue to be fresh as long as there are others to play it with.

Quote:
Originally Posted by WasAGuest
The second Anet shows any favor to one of the playstyles and not the other, these boards lite up in flames. Players get ticked off fast. If Anet rewards the PvP mini games in Factions more rewards, then the time playing the other quests and missions is not worth the same, thus the players feel forced to play them.
Player ignorance is not a game design issue. The pve centered players have a myriad of quests sprinkled throughout the game, which give rewards. This is the same kind of weak argument that was presented when faction rewards for balthazar were first introduced. The pve person should not care what a pvp person is doing, unless they are interested in competing with those pvp people. Otherwise there is no interaction at all and the comparison is pointless. What does happen is the pvp person, when looking for a goal for character completion, looks for a similar "shortest route" for completion and will use the pve side to achieve it. Increasing the rewards for the pvp side, merely puts the pvp player back into the favored element, instead of finding new ways to exploit the pve system in place. This was easily observed prior to factions release with the "runners" style of play to move multiple characters through key points to maximise skill aquisition versus hours spent playing. You also illustrate my point elegantly with the following.

Quote:
Originally Posted by WasAGuest
It's the same situation we had with the Luxon Supply run and Kurzick Duel Farm. The other quests were pretty much ignored once players learned these because doing anything else was more time consuming and not worth the effort.
Had the rewards for the pvp been higher, this would not have come to pass. Even still, you are blaming pvpers for exploiting the easier setting of pve, since pvp rewards are not guarenteed and are more dependant on having a large pool of players wanting to use the system. A easy reference would be to look up any thread complaining about how long it takes to enter some of the mission battle areas.

Quote:
Originally Posted by WasAGuest
This is purely theory on my part.

Anet has a 1 year dev cycle for each chapter. Most PvE or RPGs take longer than that to make.
It takes far longer to balance a system where people are competing against people in a complex or dynamic environment(s). Alot of the problems arise when the on paper mechanics do not accuratly reflect the in play mechanics. There is only challenge tuning for a pve only setting, which takes less time as it can be more reliant on the on paper mechanics and player alteration is viewed as enginuity typically. This is dicounting bugs or unintended effects of course. You should have used hypothosis instead of theory.

Quote:
Originally Posted by WasAGuest
So, by attempting to bring the two playstyles closer, Anet seems to understand they can release on schedule with a much smaller game world with PvE lite content "if" the PvEers can get hooked into the PvP mini games.
Considering the time investement for just mission completions, many would argue the pve as a "mini game" by comparison to pvp mastery. The two playstyles are very different as well. This is due to the inherent differences between AI logic and the logic of other people. This is why the skill balancing is largely based off of the pvp aspect. Even when it does affect the pve, its rather minor as a whole and still easy to work around due to the AI and mob distribution.


Quote:
Originally Posted by WasAGuest
However, many people can not stand the competition for various reasons.
There are plenty of people who are competing in their own pve ways. One of them being the town ownership. Another is market manipulation, as if they were trading stock on wall street. You may not like competition, but it does come in various forms and much of your argument is supporting the idea that even pve individuals are competitive. The fact they aren't taking an axe to another player's head is irrellevant.

Quote:
Originally Posted by WasAGuest
That said, Anet has, IMO, missed it's target in thinking more people would actually play these PvP mini games. The PvEers seem more opt to just sit there (as I said they would upon seeing the FPE) and soak up the rewards... hey, I'm an old man still playing these games, I've seen the way people behave and watched them for years smash in Pong arcade systems when they lost.
Since you dont actually play in them, how exactly are you qualified in making the statment that people in fact do not use the feature that is pvp? The reality is people do play them and it did hit the mark and people wouldnt complain about time between matches, if they also didnt enjoy doing them. Do not continue to make the mistake of blaming other people's laziness on the game design or justify it as a valid excuse for those individuals. The game as a whole would be better off with those people banned from it, along with all the botters in various other locations, but that's a different witch hunt altogether.

Quote:
Originally Posted by WasAGuest
I can also hope Chapter 3 isn't built in a "conflict" (PvP) heavy way. I can also hope that Chapter 4 (since the Factions team is working on that) stays away from this type of play, maybe they learned enough to know the two do not mix well... on either side.
You failed to prove much of anything through experience in your telling and merely spouted off your opinion. I doubt anyone would buy a game without any "conflict" in it, as there would be no point of interest. Of course they could jus be like a quote from spaceballs and be the, "search for more money" with no conflict and just more money and time sinks like endless cut and paste fedex quests re-using the same areas or the same areas with a different skin so you can acumulate virtual wealth to obtain some meaningless item into eternity. Hell, instead of mobs they could just put random obstacles and traps and have it timed. Hmm, this sounds more of an idea for a game that came out back in the late 80s or early 90s.

... No conflict? yawn

Last edited by Phades; May 23, 2006 at 11:08 PM // 23:08..
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Old May 23, 2006, 11:12 PM // 23:12   #52
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This would go aginst everything Guild Wars was based on.
/not Signed
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Old May 23, 2006, 11:12 PM // 23:12   #53
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Quote:
Originally Posted by quickmonty
Thanks you romO, for giving such a great argument in favor of the seperation of PvP and PvE.
Well, yes, there is a large arguement for the separation of PvP and PvE, but there are a great number of PvE players complaining (as this has been known as primarily a PvE forum) that PvP interferes with their gameplay. The separation of PvP and PvE arguement that I logically see only involves the removal of PvE from the PvP spectrum, as the reverse was never necessary to begin with. This is why it seems to be quite a quandry up until this point. There is a valid arguement to be made for this idea, yet the majority of /signed votes have come from PvE players, who do not feel the repercussions of this relationship anyway. I'm just having a hard time finding the basis for that viewpoint.
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Old May 24, 2006, 12:48 AM // 00:48   #54
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Sorry, but 3 words in the middle of the paragraph didn't stand out as the topic of the suggestion, I will examine further in the future.

Aside from that, I believe PvP characters should have improved customization abilities, not be seperate from PvE players, this doesn't allow people to switch to alternate builds quickly for PvP mockups with their PvE friends playing PvP. It doesn't hurt my feelings that quick throw together PvP characters don't have the superior customization PvE builds do, but they don't need to be seperate, all you have to do is put PvP and PvE on equal ground, not seperate them.

P.S. Better sentence structure would have avoided confusion. I.E. "I would like future chapters to excersise better seperation of PvP and PvE." Mixing a primary intention into the middle of the last paragraph doesn't sink your point.
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Old May 24, 2006, 01:30 AM // 01:30   #55
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Quote:
Originally Posted by BahamutKaiser
Sorry, but 3 words in the middle of the paragraph didn't stand out as the topic of the suggestion, I will examine further in the future.

Aside from that, I believe PvP characters should have improved customization abilities, not be seperate from PvE players, this doesn't allow people to switch to alternate builds quickly for PvP mockups with their PvE friends playing PvP. It doesn't hurt my feelings that quick throw together PvP characters don't have the superior customization PvE builds do, but they don't need to be seperate, all you have to do is put PvP and PvE on equal ground, not seperate them.

P.S. Better sentence structure would have avoided confusion. I.E. "I would like future chapters to excersise better seperation of PvP and PvE." Mixing a primary intention into the middle of the last paragraph doesn't sink your point.
Thanks for your input. Next time I will consult an English prof. before posting on these forums.
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Old May 24, 2006, 04:22 AM // 04:22   #56
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Quote:
Originally Posted by Phades
cut out
After all that "spouting" I found not a thing that added to the conversation at hand. It was perhaps the longest most wordy "flame" I've ever seen. lol

The one thing you did help me do with that though, is prove that PvE players and PvP players do not mix and should not be "pushed" together via game design. Many thanks for helping me show that.

Last edited by WasAGuest; May 24, 2006 at 04:26 AM // 04:26..
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Old May 24, 2006, 04:33 AM // 04:33   #57
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Well if your only playing half the game shouldn't you only expect half the rewards?
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Old May 24, 2006, 05:04 AM // 05:04   #58
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Quote:
Originally Posted by quickmonty
It seems there is an animosity between PvP and PvE players that is increasing since the release of Factions. I know there are many of you who enjoy both aspects of the game, but there are those that lean more towards one style and have a disregard for the other.

There was always a conflict between the two sides (factions?) in Prophecies. That conflict has greatly increased in Factions now that Anet has tried to push us all closer together. I am hoping that Anet sees the error of their ways and, in future chapters, will seperate PvP and PvE so we can all enjoy the aspects of the game we prefer without further increasing the conflicts, flaming and name calling.

Please. No flames or attacks. Let's just discuss this suggestion in a peaceful manner, so we can all enjoy this game in our own way.

Peace.
I digress from this line of thought. Although I do believe certain pve to pvp favors could use a rework.

Guild Wars is not a standard MMO. It was not created that way. Its PvE has always been a sort of training for PvP, but you don't have to take that path however and can solely engage in PvE or PvP is that is your thing. The problem is when PvP INFLUENCES PvE with its Favors System or Alliance battles which really affects the content PvE players can access.

My solution is to increment the quantity of PvE players can access such content by increasing the chance for EVERYONE making it a fair chance OR rework the PvP/PvE system. We dont see any PvE "directly" influencing PvP or that is what many of the PvE sole players believe. truth is they are quite wrong as PvE dedicated players into PvP are superior then normal PvP only characters and all because through PvPing they access PvE areas to obtain the equipment and there much needed perfect modifiers and variety to be more otpimal in PvP.

That is why I believe that the real solution is to increment the possibility of other players reaching the content.

For example the original favor system could utilize Balthazar's Factions instead for anyone to access FoW/UW. Somone said 1000 faction points. I lean closer to the a much bigger faction mark but only to avoid constant access to UW/FoW. Something like 10K Balthazar's faction ~ to 5K range to avoid constant entrance to UW/FoW. Likewise Alliances must be reworked perhaps by allowing controlling Guilds to open Elite Missions for same Faction allied players of diffrent un-allied non controlling Guilds for some sort of fee that CANNOt be used to mantain control of Town. Also Faction degeneration whic worsens as time passess so as to allow other Guilds a chance and limiting Guilds by member total number instead of by Guilds.

All in all the problem right now is the sort of "influence" PvP has over PvE content.
Zhou Feng is offline  
Old May 24, 2006, 05:27 AM // 05:27   #59
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Quote:
Originally Posted by Zhou Feng
We dont see any PvE "directly" influencing PvP or that is what many of the PvE sole players believe. truth is they are quite wrong as PvE dedicated players into PvP are superior then normal PvP only characters and all because through PvPing they access PvE areas to obtain the equipment and there much needed perfect modifiers and variety to be more otpimal in PvP.
You really don't understand the problem at all. I have a better idea for how to make PVE influence PVP in much the same manner as the favour system currently works. In order for you to compete in any PVP matches, a randomly selected group (of PVE players) that is currently working on Thunderhead Keep must succeed in that mission. You must wait from the time the next group enters the mission to the time they either succeed or fail. If they fail, you and your team cannot partake in any PVP for the next five hours. That's how stupid the Favour system is.

Quote:
I lean closer to the a much bigger faction mark but only to avoid constant access to UW/FoW.
Why do you care if people have constant access to UW/FoW? Does it affect you in any way? Nope. Well, not unless you are mentally defective, and can only value your accomplishments if you create artificial barriers to other people also completing those accomplishments. If that's the case, then you'd likely be much happier playing a crappy EQ clone like WoW.
Buoyancy is offline  
Old May 24, 2006, 05:38 AM // 05:38   #60
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Personally I feel sorry for people who don't play both PvE and PvP because I feel that people who play both gain the best understanding of the game. The biggest example of this is how you see Mesmers and assassins never getting picked up in the PvE side of things. If you pvped at all you'd know how strong Mesmers and assassins can be. Also the anytime you see a W/Mo on a team in PvP people automatically think "Hmm must be a noob pug. Time to roll another Noobway" Yet some of the top guilds use W/Mos and make them work efficiently, iQs CoP Warriors being a good example. Its pretty funny how you see all the people down skills that are great in PvE (Mending) in PvP till they see them used efficiently (WM Game #3 against Char).
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